![]() I can easily imagine this scenario going down at Valve Headquarters (These aren’t actual quotes from the devs btw): ![]() The voice actors’ personalities are so contrasting from their characters. Otherwise, people would probably be complaining more about Wheatley being mean rather than GLaDOS. I highly doubt that Valve allowed the playtesters to listen to ANY of Stephen Merchant’s 16 hours of cut dialogue. Which is ironic when you consider the fact that there was such an uproar over GLaDOS’s rudeness to begin with: Which leads me to believe that Wheatley’s cut dialogue may have actually been way more insulting than some of GLaDOS’s unused lines. Y’know, 'Do your studies, you loser!’ Whatever it might be. Just had to do that for every possible idiot thing that you might do playing a game. “Let’s assume you’re a terrible gamer and that half the time you’re just like, y’know, walking into a wall and you don’t know how to sort of turn around, then I have to do all the voice for ‘You’re walking into a wall, you dick! What are you doing? Turn around, you knob!’ Y’know. “They (Valve) were very open to just letting me kind of ad lib and play around and sort of insult the player and things.”īut… the kind of examples Steve uses as insults he directed at the player aren’t even close to anything that Wheatley has actually said in the game: Speaking of ad-libs, there is about an hour and a half of total dialogue from Wheatley in Portal 2, but according to the developers they recorded at least sixteen hours of dialogue from Stephen MerchantĪnd in a recent interview with Oxford Union, Steve said this: It’s not an unreasonable assumption to make for someone who has never actually played the game and has only been exposed to it via his script.īut that honestly just makes it all the more impressive just how much depth he was able to add to Wheatley’s character through his ad-libbing without really knowing what was going on in the game. Which most probably lead him to believe that Chell just opened an airlock instead of shooting a portal at the moon. I can pull myself in! I can still fix this!” Take one more look at your precious human moon. In this little booth like this but you’re pretending to be a robot in like a space station shouting down gantries.”Īnd he likely believes that Portal 2 takes place within a space station because of his ending dialogue: You’re standing in these… y’know, in this little studio. I thought it would be a walk in the part but it’s so tiring. “And so I went in there and I tried really hard. ![]() ![]() Yet another fun fact: Steve has little to no idea what actually happens in Portal 2 and he thinks that the entire game takes place within a space station: ((Another fun fact: He hasn’t played Portal 2 because Valve didn’t give him a free copy of the game and he didn’t want to pay money for a project that he was involved in. ![]()
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